Dust

''Dust is a source of energy in Remnant. The physical properties of Dust make it incredibly useful for a variety of purposes, particularly in the weapons of many characters. It is known to make a distinctive "shimmering" sound passively and when in use.''

''The name "Dust" is implied to be a reference to the primordial state which mankind was born from. As a natural resource, it is sometimes poetically referred to as "Nature's Wrath", or more prosaically as an energy propellant''

Dust Special Effects
All the recorded dust has a small effect to them if the user manage to strike their foe with per se attack for a given certain turns.

Fire: ''Damage your enemy’s body with a fire dust technique that reduces endurance. If you manage to repeat this three times before the endurance restore itself (AKA Stack), they will obtain 10 Burn damage for three turns and their Skill endurance will be lowered by -2% for the rest of the battle. (It can be restored) (Stackable) (Can hit the user as well).''

Lightning: ''Constantly shock your foe with a lightning technique; If the user is able to electrocute their target for four turns straight, that target will be stun for 2 turns. If the user somehow manage to electrocute the victim for eight turns straight, the target will be paralyzed for two turns. Beware, all Lightning dust spreads in water. If the given technique doesn’t state such then the power will only be half. (Can hit the user as well)''

Wind: ''Wind doesn’t have anything super special to it. Wind is known to boost Agility, Power or Offense. Wind can combine with almost anything (except Lightning and Gravity) and increase the speed or force behind it. From shooting someone to using a dust technique or Slashing/Punching someone. All wind technique that provides Knockback: The user can use this to push themselves the given tiles around as well to close or create gaps. They can also use this to boost projectile’s strength and speed by half the knockback technique’s power. For Melee techniques, they can only boost the power. Wind can also knock away weaker projectiles. (Can’t boost other wind techniques) (Your enemy can also use this against you)''

Earth: ''Earth techniques can be used like mines. The user can combine almost all (Except Lightning) with their Earth Technique to provide a sneak attack. The user MUST reference this beforehand and this only works with Earth techniques with Health. Upon using this sneak attack, the earth techniques will explode, sending demolition 2 to 6 tiles around depending on how much health it had remaining. This demolition’s strength will be half the remaining health with effect of the combined technique. The speed is current Health times 0.25. (Can’t be used with other earth techniques. DRY Earth can negate electrical current as it’s a strong resistor. (As long as the earth isn’t covered in water.)) (Can hit the user as well)''

Water: ''Water consumes Stamina! If the user is able to strike their foe with a water move for three turns straight, with enough power to affect their body physically; the victim will face a small Stamina drop (2 points) and they will be stun for two turns. If the victim has 0 Stamina whenever the user does this, the victim needs to roll a 1-10 on the 100 sided dice. Anything within the 1-10 range, the victim will black out. If the user constantly does this while the victim is unconscious, they can drown them. (Can hit the user as well)''